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If you’re making a big game with multiplayer, I would use Unity or Unreal. If making a big game, Construct is not the best engine for you. An Intuitive Game EngineĬonstruct is not that versatile, and making big games is challenging. This is a bigger philosophical question regarding development: Should everything be done on the web, or should we be using native code? We’ll talk about that in another article.įor now, we’ll look at more features I absolutely love about Construct. Having everything work on chrome is amazing. I upload to them all because when i’m at home I use a different computer from work. There are different clouds you can upload to. #Gamesalad vs stencyl download#Whenever I make a game, I download it to my computer, and upload it to the Cloud. On top of that, you can save all your games to Cloud. You can do this on Chromebook, a Mac, and a PC, anywhere where Chrome is available. I’ve made several games in Construct that I’ve made in my browser. You just open up Chrome, go to, and you’re there. #Gamesalad vs stencyl android#You can build iOS and Android games in the browser. #Gamesalad vs stencyl Pc#Build Games in Your BrowserĬonstruct 2 was a downloadable PC product, but Construct 3 is available to be used in the browser. #Gamesalad vs stencyl mac#I loved Construct and wished there was a Mac version. I had a PC and Mac for different development. You want your game to be played and enjoyed by as many people as possible.Īfter GameSalad, after Construct 2 came out you still had to download it to your computer and it was only available for the PC. Remember, your idea is useless if it’s sitting on your hard drive or the cloud. But at the same time, you should get your idea out as fast as you can. To make a game work, it’s complex, and many processes happening in the backend. So when you have a game engine that gives a lot of errors, perhaps that game engine is too difficult for you as a programmer. Software development is so hard that you don’t need more factors to make it difficult. When it comes to making software, not just games, I try to find the path of least resistance. The whole program is intuitive.īuilding a game in Construct Finding an Easy Way to Make Games The workflow is easy to understand and intuitive. GameSalad and Stencyl are pretty good engines but I prefer Construct 3. But when Construct 3 came out, it was so much easier to make games. There are other engines like Stencyl that make games without coding. Before Construct, I used GameSalad, also a non-coding language to make iOS games. When I first started my company, a lot of people didn’t like the non-coding aspect of my game development tutorials. The reason is that it’s a non-coding engine. If I wanted to make a simple space shooter, it would take me far less time than any other engine out there. One of the things I love about Construct 3 is that it’s so easy. Today with Unity, Unreal and other engines, it’s a lot easier. Making games in the past was hard, and this wasn’t even ten years ago where I had all these issues. But when I ported for Xbox, there were even more errors, about 120. One time I had 50 or so errors and it only kept increasing. It was so difficult at times that I would make my game on the PC and port it to the Xbox, and because Xbox used a different framework, the game would crash or have a lot of errors. It was called Circa, and I made it from scratch using C# and XNA at the time. My first published game was for the Xbox 360. I’ve been making games for so long that when I say it’s easy, it’s so easy. Why? Because it’s extremely easy to make games in Construct 3. Before that, I tried Unity, Unreal, and other engines, but I always come back to Construct 3. But I’ve been using Construct 2 and Construct 3 for years, and I absolutely love it. This is a loaded question because a lot of times when it comes down to the best engine, it comes down to personal preference. It begs the question: which is the best one? Even 10 or 11 years ago, Unity was in its infancy, and other engines weren’t as good. ![]()
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